Pathfinder vampiric weapon. You can turn an existing living creature into a vampire using the following steps. Pathfinder vampiric weapon

 
You can turn an existing living creature into a vampire using the following stepsPathfinder vampiric weapon With Vampiric Touch and Spiritual Weapon going I can output damage, my concentration is pretty solid thanks to con proficiency and the little scraps of healing let me hold my ground

(Religion), Perception, Stealth, Use Magic Device Weapon and Armor proficiencies: Vampires are proficient with Vampiric Weapons & Armor. A +2 equivalent has to be better than a +2 to hit and a +2 damage. This cost is the same for a Small or Medium version of the weapon. 7b) (Kingmaker) Crafted by artisan Varrask the Wildfist (Tier 5). Restriction This ability can be placed only on melee weapons. It can be a bit of a process to. If an ability can be used only a small number of times (such as a dragon's breath weapon), increase the damage by 2 instead. A simple, step-by-step process you can use to easily pick a weapon from the list of 244 currently available. The School of Necromancy magic consists of spells that manipulate the power of death, unlife, and the life force. But if we look at weapon enchantments there are, generally a plus to to hit is worth two plusses to damage (this is also true for feats). The Drinker. Generally no, but there are exeptions. It also includes: Clues to the secret origin of the moroi, including the deeper curse that dooms them all. If you or your allies have Raging Song, Bloodsong also. Vampire. old one. gg/pathfinder2e or f. Broken armor doubles its armor. You can consider getting a second Ascendant element, like cold, to enjoy the bigger hit dice from Gold Dragon and combine that with Elemental Barrage. Additionally, if the wielder has the blessings class feature. The weapon can be picked. Target: One weapon you hold. A level 20 skald can hand out +9 to attack and +6 to ac to meleers, and greater heroism adds another +4 to attack. you deal normal damage for your unarmed attack or natural weapon and the spell discharges. Vampiric, Greater Source Horror Adventures pg. Often mistaken for a vampire in gaseous form or an unusual type of air elemental, the vampiric mist is in fact a strange form of aberrant life. CONSTRUCTION REQUIREMENTSWhich then frees up your Free Archetype to be something actually useful, depending on how you want to build. Weapons whose size is "L" (light) may be used in the offhand without an additional penalty for two-weapon fighting. Damage 1d3 (small), 1d4 (medium) Critical 19-20/x2 Type piercing or slashing Range Increment 10 ft. you CAN do Magus enchantments if you multi. The offhand attack is a little odd to me. A vampiric weapon automatically converts the stolen energy into positive or negative energy, as appropriate for the wielder. In addition, each time such a weapon strikes a target, there is a 25% chance that the poison dose is not expended in. Hello everybody! I bring to you all the Sanguine Armory, which contains 19 new vampiric magic items that can be used by enemy vampires themselves or by your players! With the addition of the four hemomantic tattoos, a lot of these magic items are either cursed, play around with Vampiric Magic, or are designed to specifically help out or be used. DESCRIPTION. Category unarmed; Proficiency simple. Svetocher: Too situational, and the effect is too minor. Because they have two-weapon fighting in their "Feats" section, they only take a −2 on attacks with light weapons, giving the +8 on the main hand and the damage stays the same. Vampires also recoil from garlic, holy symbols, and mirrors. Hey all, super excited (and completely lost) about building a melee dps dhampir. 00 for just $39. DESCRIPTION. The spell’s damage increases to 1d8 points of damage per 2 caster levels (maximum 10d8). Price +4 bonus; Aura strong transmutation; CL 16th; Weight —. Those who do often abandon their monstrous children. Pathfinder Adventure, Pathfinder Accessories, Rulebook Subscriber . And it also proccs the Lich talent wich I suppose is a bug. Source PPC:PA. Bane (Su): A vampire hunter can only imbue her weapons with the undead-bane ability, but it persists even when she isn’t holding the weapon. It bestows one permanent negative level on any. Sun Strike (Su): At 5th level, a vampire hunter can infuse a single weapon she wields with the purifying light of the sun as a swift action for a number of rounds per day equal to her inquisitor level. The first time each round that the wielder hits a living target with a vampiric weapon, the weapon restores an amount of hit points to the wielder equal to 1/2 the damage dealt to the target, to a maximum equal to the wielder’s number of Hit. A good Bludgeoning weapon for use against Skeletal Undead. You're right on the money with Death Cleric, Channel Divinity allows you to add an extra 5 + 2x Level to the damage of a single use of. Flames explode. Price +1 bonus; Aura moderate enchantment; CL 8th; Weight —. The offhand attack is a little odd to me. Blade Rush. A vampire uses the base creature's stats and abilities except as noted here. The first time each round that the wielder hits a living target with a vampiric weapon, the weapon restores an amount of hit points to the wielder equal to 1/2 the damage dealt to the target, to a maximum. If all natural weapons could be used as unarmed strikes, a Druid 18/Monk 2 could do 25 damage 1 with +10 to hit as a bonus action. Mechanically, the Dhampir has some cool stuff going for it. Those who do often abandon their monstrous children. Holding a vampire at bay takes a standard action. 111. Price +1 bonus; Aura faint necromancy; CL 5th; Weight —. Vampiric Exsanguination Spell 6. This special ability can only be placed on melee weapons. You don’t need to breath or use light or walk on floors (or even walls, once you reach level 3). It deals an extra 2d6 points of damage against all creatures of lawful alignment. Frigid and Shock touch are the better ones, being lower level they can synergize really well with metamagic feats. Vampiric. This weapon is a mithral tongi +5. Vampire, Vampire Lord Vampire Lord CR 15 Source Monster Codex pg. Vital Beacon H: Radiate vitality that heals creatures that touch you. Concealed (1 DP): The weapon is easy to hide, granting the wielder a +2 bonus on Sleight of Hand checks to conceal it. The item can be equipped by any non-Good, not just Evil. A defending weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his AC as a bonus that stacks with all others. Scroll of Vampiric Shadow Shield Information. , one. The acid does not harm the wielder. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the. Mysterious Stranger. One of the items created by vampire-obsessed necromancer Lavonia DeCesare The Drinker is, in fact, a +1 Dagger of Wounding. You have a +2 bonus to attack and damage rolls with this magic. If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed. Three times per day, the wearer can use vampiric touch and bleed. While they're waiting for him to regain that one hit point, they'll need to drag/carry the coffin to the ledge overlooking the mud pool from the last room. A new owner gains no healing from a vampiric weapon until she owns it for. Coordinated Defense. Vampiric Shadow Shield. Mythic Spells have the same use as regular Spells, but are classified as the more powerful set of spells and can turn the tide of a battle. However, using silver weapons comes at a cost. You gain temporary hit points equal to the damage you deal. Anyway, while digging through a friends games I stumbled across the old Vampire - The Masquerade Computer RPG. Shocking fist 9: ???? 12: Second Slam At 13th level can poison vampiric touch full attack +13/+7/+2/+8(slam) with 7 points of power attack and 13 points of shocking fist damage to yourself to do 1d4 (slam damage)+14(power attack)+10d6(vamp. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Creatures using melee weapons. The world has been destroyed, ruined, and reborn over and over again. A breath weapon attack usually deals damage and is often based on some type of energy. Mechanically, the Dhampir has some cool stuff going for it. A wounding weapon deals 1 point of bleed damage when it hits a creature. An undead bane holy sunblade would be great, but that costs the same as a +6 (overall) weapon, bare minimum (and I can't recall how much a sunblade costs off the top of my head). The Build. using the conversion that a +1 to hit ~ +2 damage and you're having to get at least 6 damage worth out of your special ability. Whenever this +3 necrotic heavy mace confirms a critical hit while it is under the effect of the Lich's vampiric blade spell, the enemy suffers an ability drain to Strength and the. You gain temporary Hit Points equal to half the negative damage the target takes (after applying resistances and the like). Price +1 bonus; Aura moderate conjuration; CL 5th. A creature can regain no more than 2 hit points per Hit Die from a vampiric weapon each day. Drezen (Blacksmith)Zura's worship is most common wherever blood-thirsty vampires and their thralls can be found. That means it adds a max of 16 damage per hit. This year I was thinking about making a vampire style character. A corrosive burst weapon functions as a corrosive weapon that explodes with searing acid upon striking a successful critical hit. Levels can be put into this class like any other, a character that becomes a Vampire gains this prestige class at level 0. Weapon stats are determined by the Weapon Type, but most weapon possess unique. DESCRIPTION. The acid does not harm the wielder. Percentages in pathfinder feel. And both don't want to use Vampiric Touch because it stops them from using their Attack Action for max damage and stops them from using their Concentration on. Voice of the Night: Situational. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage. 4 Firearms cannot have this special ability. My build uses a Scythe which is a simple weapon. The gish, a weapon master using magic to enhance his martial abilities, is very old kind of character that have been present since multiclassing exist. Each time a ranged weapon or ammunition with this ability hits a creature, its magic designates the target. If you're worried about the biting people and drinking blood thing, the Dhampir ancestry feats can get you there, albeit a little slower than the Vampire archetype. Act 3, Random road encounter (you. Echoing Weapon H: Your attacks build up to release a sonic pulse. Environment any Organization solitary, pair, gang (3–6), or pack (7–12) Treasure Value standard . A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. (thrown) Category light Proficiency simple Weapon Groups light blades, thrown, tribal. Unarmed Strike (Vampire Form Only): Melee Weapon Attack: +9 to hit, reach 5 ft. . but Magus class tends to easily get critical hits in thanks to weapons like the Rhoka sword. Their above-average Wisdom gives them some ability to assess targets, but it doesn’t extend far beyond picking on the already weakened and shying. I had an idea for a Dhampir build, playing as kind of an almost. Holy Water - Although expensive at 25 gp per vial, holy water is a useful tool, and every vampire hunter should try to pack at least a small amount. Multiple hits from a wounding weapon increase the bleed damage. Also you get 72 hp maximum life for 1 hour becouse of the vampiric touch. Only light and one-handed melee weapons and ranged weapons that need one hand to fire can have this quality. Currently theorycrafting a build by using film and book abilities of vampires with similar feats in Pathfinder. This casket has walls of reinforced silver engraved with the holy symbols of dozens of good deities. Sword name generator. DESCRIPTION. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn. Weapon stats are determined by the Weapon Type, but most weapon possess unique. To be more specific, these are alternates of dhampir, a playable race which is a pseudo-undead. I would actually go human Magus (Eldritch Scion) with the undead bloodline. This name generator will give you 10 names fit for all kinds of swords, ranging from short- and longswords, to claymores, broadswords, scimitars and more. This question may contain the key to the answer for this, but focuses on Wildshape, doesn't have an accepted answer despite being 4 years old, and only establishes that natural weapons aren't automatically unarmed strikes (not whether they can be used for said strikes) - a. Description. selective channel. Please feel free to leave thoughts on it. One thing that struck me as odd was the existence of "magic" items in the dark ages part of the setting. Full caster level progression. They have no independent judgment and no ability to communicate. This form grants it the amorphous defensive ability, and allows it to move through areas as small as 1 inch in diameter with no reduction to its speed. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Emerging from the shadows of the Old World, the vampires came. Purity: At 10th level, the judgment bonus is doubled against diseases and energy drain saving throws, but not curses or poisons. Smiting: At 6th level, the vampire hunter’s weapons count as silver instead of an alignment type. Archived post. You don’t need to breath or use light or walk on floors (or even walls, once you reach level 3). Misty Escape. Cyclonic. There actually is a player companion book called 'Blood of the Night'. Price +2 bonus; Aura moderate evocation; CL 10th; Weight —. customer. Blood magic items allowing the determination of lineage, the storing of blood, or a warlock. Each accessory contains its unique defensive stats, effects, bonuses, skill checks, and more when they are equipped. Submerge it in running water for two rounds or expose it to sunlight for two rounds (if memory serves). Each poison’s stat block includes the Price and features for a single dose. 2: You cast vampiric touch 3 times on the target and the effects don't stack, but they do overlap. Svetocher: Too situational, and the effect is too minor. I still feel like I'll pick up everything I want. Pathfinder: CRPG - Kingmaker & WotR. DESCRIPTION. The entire area counts as difficult terrain. A vampiric mist cannot enter water or other fluids. Price +1 bonus; Aura moderate necromancy; CL 9th; Weight —. The effect remains until another command is given. It deals an extra 2d6 points of damage against all creatures of good alignment. Ustalav noble hires 4 adventurers, vampire hunters, to track down his kidnapped daughter. Antipaladin Class Features. Scimitars, broadswords, two-handed swords, katanas and the rapier are just a. May cast arcane spells up to 6th-level. If you want to mimic a Monk, the Ascetic Mystery has several options for that. Ustalav noble hires 4 adventurers, vampire hunters, to track down his kidnapped daughter. If we put tender touch rapier (d8 vampiric touch) in off hand and using spellstrike, the vampiric touch is upgraded to d8 but the crit mult using the main hand base crit mult. A guardian weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his saving throws as a bonus that stacks with all others. “Vampire” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). DESCRIPTION. 5 Ruleset of Dungeons and Dragons. Any living opponent struck by a vampiric weapon must make a Fortitude save (DC 16) or lose an additional 1d4 hit points, which are immediately added to the wielder's current hit point total. Because I looked though the magic weapon creating section in the pathfinder srd and I found nothing. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again. but it would be simply wonderful if vampiric blade applied to my kinetic blade - it seems like it's treated like a weapon in some instances i. Extra Bane Weapon. Also keep in mind that any weapon with a +3 enhancement to it bypasses silver and cold iron DR so will do full damage to a vampire. EFFECT. A spiritual weapon ‘s AC against touch attacks is 12 (10 + size bonus for Tiny object). The closest thing is the Lifesurge enchantment, which does heal you - but only on a confirmed critical hit. Vampires are blood-sucking creatures of the night who are usually created by a master vampire, Deity, ritual, or sometimes by freak accident. Introduction. A new owner gains no healing from a vampiric weapon until she owns it for 24. Adventuring vampires are usually those who have been created independent of a master vampire, or have escaped the control of their master vampire. Target One weapon you hold. He believes a corrupt vampire lord, LeMort, has taken her and plans to turn her. Bleeding creatures take the bleed damage at the start of their turns. Grippli can do persistent poison damage on unarmed strikes with envenomed edge. Vampiric Maiden H: A ghostly iron maiden harms a creature and transfers its vitality to you. Their body now powered mostly by energy from one. - Uses two-handed weapon (either greatsword, elven curved sword, or earth breaker. Restriction: This special ability can be placed only on piercing or slashing melee weapons. DESCRIPTION. Appendix: other drain-y effects worth looking at getting, either via the Custom Magic Item Creation rules or other methods (e. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. Those who do often abandon their monstrous children and refuse to speak of the matter. Usage held in 2 hands; Bulk 2. He believes a corrupt vampire lord, LeMort, has taken her and plans to turn her. (If the base creature is not terrestrial, this power might summon other creatures of similar power. A good Slashing weapon for use against Zombies and their ilk. A wielder can be attuned to only one <i>vampiric</i> or <i>greater vampiric</i> weapon at a time. This special ability can only be placed on melee weapons. Any damage from a magical weapon (at least +1) is magic. Automaton Core (Ex) All automatons are powered by a planar core infused with life energy. Parallaxe. Innate resistances can't be bypassed by a magical weapon. Necromancy Spells in Pathfinder Wrath of the Righteous is one of the school classes of magical spells that are featured in the game. The half-living children of vampires birthed by human females, dhampirs are progenies of both horror and tragedy. This extra damage is not multiplied on a critical hit. 214 Aura moderate necromancy CL 8th Price +2 bonus; Weight — Description This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the owner. Range: 0 ft. In the hands of an investigator, an inspired weapon reduces the cost of using inspiration on attack rolls made with the weapon. Creating a Vampire. Craft Magic Arms and Armor, magic stone; Cost +1 bonus. A mighty cleaving weapon allows a wielder using the Cleave feat to make one additional attack if the first attack hits, as long as the next foe is adjacent to the first and also within reach. "At 2nd level, whenever a magus casts a spell with a range of “touch. Pathfinder 1e is this interesting point in D&D history after "Let's create stats to accommodate a lot of the edge case characters people have been asking about" but. Your. Business, Economics, and Finance. DESCRIPTION. It's not that much of a feat tax. Stakes are somewhat useless in combat but the standard way of killing it once its returned to it's coffin, you'll still need to decapitate and throw it's head in a bucket of holy water if you want it permanently dead. Armour wise I'd go with Tenebrous Helm (Order of Discipline),Antique Plate Garb (Spirit of Harmattan), and Tenebrous Boots (Speed and Efficiency). Profession soldier I seen uses in adventures as a check. Magus. Instantly save yourself from a fall. Starting at Level 5, this is a 50% increase in average damage, and they both last for 1 minute. Increase damage with Strikes and other offensive abilities by 1. A zombified creature is a mindless, rotting corpse that attacks everything it perceives. Vampiric Bite "Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. Price +5,000 gp; Slot none; CL 7th; Weight —; Aura moderate necromancy. Harm undead channel does nothing to me, (yay selective channel) Regular heal living, still heals main character regardless of death's embrace. Vicious. So could you cast the spell on yourself, gain up to your own Hits+Constitution in. Fauchard has Rushlight, and Longsword has Radiance (remember, you can 2H Longswords). At 7th level when you can heighten it, chill touch deals 3d8+mod in melee for two actions once per turn, while spiritual weapons deals 2d8+mod possibly up to. Silversmith: At 2nd level, a vampire hunter learns the secrets of crafting silver into dangerous weapons. The acid does not harm the wielder. But it's also treated like a natural attack i. Then use force punch, vampiric touch, as suggested above. “Vampire” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). Nosferatu bite seems to be bugged I can't find the natural weapon anywhere #9. You use your element’s power to instantly move 30 feet in any direction (even straight up), manifest a kinetic blade, and. This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. to 5:00 p. More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. Re: 3. While the effects of the spell and the effect(s) of the attack are added together for purpose of determining damage dealt to the target, there is no implication here that the damage of the normal attack is considered a part of the damage of the spell. 4. This thing with reach and enlarge uses vital strike and cleaving finish to AOE entire groups while constantly moving. Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn’t a construct or an undead. Your bite deals 1d4 piercing damage on a hit. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Neither the spell damage nor precision damage receives the x3 modifier, just the Lance. High saving throws for Fortitude and Will, low saving throws for Reflex. The effect remains until another command is given. In combat this has no effect unless the elf has selected this reward 5 times (or another increment of 5); a speed of 34 feet is effectively the same as a speed of 30 feet,. DESCRIPTION. Against creatures related to the wielder, this weapon’s enhancement bonus is +2 better than its actual bonus. PacificPrice +1 bonus; Aura moderate evocation; CL 10th; Weight —. 6 Only thrown ranged weapons can have this special ability. This special ability can be placed only on slashing or piercing melee weapons. Vampiric King's Greatblade (5e Equipment) Weapon ( greatsword ), legendary (requires attunement by a vampire or a creature with vampire blood (vampire spawn, dhampir, ect. to speed this round. Spellstrike and Spell Combat allow the magus to deliver touch attach spells alongside normal attacks, which can make for some very impressive damage output. Acquired/Inherited Template Acquired. A Large version costs twice the listed price. ; DESCRIPTION. Vampiric weapons are really awesome in Outward! They offer a really large amount of health regen just from attacking enemies. Feat Name Category/Type Prerequisites Benefit Source; Ranged Disarm: Combat: Dex 13, Deadly Aim, BAB +1: As a full-round action, you can attempt a disarm combat maneuver with any ranged weapon at a –2 penalty. The wielder is able to use the weapon normally. You do need immunity to negative. Most builds I've read involve caster classes such as cleric, sorcerer or the cruromancer. Your melee touch attack to deliver the spell threatens a critical hit on a 19 or 20. nor is it negative energy or energy drain. Conversely, if the target has Spell. Other than deploying the spell with a melee weapon attack instead of a melee touch attack, the magus spellstrike ability doesn’t change the normal rules for using touch spells in combat (Core Rulebook page 185). In addition to obscuring sight in the same way as fog cloud, the fog deals 2 points of Constitution drain and sickens creatures within it each round on your turn, starting when you cast the spell. (Last Version:2. How to Romance Arueshalae in Pathfinder Wrath of the Righteous The Vampiric Lich Shifter build is a powerful and versatile character. The creature can speak in a hissing voice. As a swift action, the wielder. Everything ended in 2090, the few survivors went underground to escape the blazing infernos. pf2e vampires are no joke; every type of vampire has some sort of ability that grants them incredible ability to stay alive when they would usually die. Three times per day, the wearer can use vampiric touch and bleed. Let your tank run in and the Sneak Attack damage kicks in. The save DC of a poison applied to the weapon and delivered via an attack increases by 2. By volition: (Shapechanger ability) Via combat reduction to 0 hit points. A cyclonic weapon or piece of ammunition feels as though it were surrounded by gentle winds pulling it in all directions. Poison Spell 6. Archmage Variel. In addition to the extra acid damage from the corrosive special ability, a corrosive burst weapon deals an extra 1d10. I feel most special abilities aren't worth the loss of increasing the to hit and damage. Vampiric, Greater. ago • Edited 9 yr. None can say how many vampires the hunter has killed, or why he pursues Nobles with a dedication beyond greed or a single act of revenge. DESCRIPTION. You do not change the damage of the weapon, it is essentially the same weapon. Hey guys, I've got a question regarding weapon enhancement, I hope you guys can clear it up for me :) I'm playing a lvl 6 fighter, with a double… Mythic Vampiric Touch. This special ability can only be placed on melee weapons. Sword of Life Stealing. A creature that attacks the wearer of this +3 full plate with a melee weapon, an unarmed strike, or a natural weapon takes 1d4+1 slashing damage. I'm looking to basically make a hp drain weapon enchant. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. Create temporary weapon. Increase the creature's level by 1 and change its statistics as. Price +1 bonus; Aura moderate abjuration; CL 8th; Weight —. The first time each round that the wielder hits a living target with a vampiric weapon, the weapon restores an amount of hit points to the wielder equal to 1/2 the damage dealt to the target, to a maximum equal to the wielder’s number of Hit. g. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Range touch; Targets 1 living creature. Most vampires were once humanoids, fey, or monstrous humanoids. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the owner. Everything ended in 2090, the few survivors went underground to escape the blazing infernos. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. Quick Rules: Counts as undead; darkvision 60 ft. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed. When the wielder spends a swift action to channel energy through the weapon, it ignites with a strange gray flame that sheds light as a torch, increases the weapon’s enhancement bonus by +1, and deals +1d6 damage (as the divine power from flame strike) to creatures. The shaft is made of ebony wood with a sickly shine to it, much like the shine of infected wounds and contaminated water. Saving Throw basic Fortitude. Base Weapon Shortsword. A straightforward list of recommended weapons for each fighting style, for the hero in a hurry. As in Vampire Survivors, your attacks are automatic, big sweeping strikes or far-reaching projectiles that are determined by the weapons you pick when you level up. When the wielder makes a ranged attack with a cyclonic weapon, a sheath of.